
Introduction: Battle Melody is a combat card game allows 2~ 6 players to play on the table. Each player can choose a race from Dragoon, Hero, and Darklord. Each race was born with unique Skill Combination, which allows the same Skill Card functions differently for different races.
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Group: 2 groups forms a game. A group can includes 1~3 player(s).
Hit Point (Hp): Every race has different HP representing his life. The creature will die if his HP <=0.
Victory Point (VP): Every race has different VP representing the victory of his group. The group will lose the game, if its VP <=0.
Cards: There are 3 kinds of cards: Sword, to attack enemy’s HP; Shield, to protect owner’s HP; Magic, to attack enemy’s VP.
Combination Skill: Skill Combination will be triggered by adjacent2 cards. A player can trigger by combining his own cards or with other players’ cards.
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My Role: Level Designer/ Layout Designer
- Level Design: Be responsible for world structure, game play, mechanics, and data.
- Layout Design: Be responsible for the layout of all the cards.
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Data of Cards and Combination Skills:
Throw a dice twice to get 2 cards in each turn:
|
|
Sword cards |
Shield cards |
Magic cards |
|
Dragoon |
2,3 |
|
5 |
|
Hero |
2,3 |
5 |
|
|
Dark Load |
|
2 |
3,5 |
Power of Sword, Shield, and Magic Cards in 3 races:
|
|
Sword cards |
Shield cards |
Magic cards |
|
Dragoon |
2 damages to LP |
|
1 damage to VP |
|
Hero |
3 damages to LP |
Reduce 2 damages to LP |
|
|
Dark Lord |
|
Reduce 1 damages to VP |
2 damages to VP |
Names, and Effects of Combination Skills in 3 different races:
|
|
Sword cards |
Shield cards |
Magic cards |
|
Sword |
Double Crash |
Shining Power |
Angel Slayer |
|
Shield |
——————– |
Earth Guard |
Dark Revenge |
|
Magic |
——————– |
———————- |
Super Resonance |
|
|
Dragoon |
Hero |
Dark Lord |
|
Double Crash |
2 extra damage to enemy’s LP |
1 extra damage to enemy’s LP |
|
|
Earth Guard |
——————— |
Reduce extra 1 damage to VP |
Reduce extra 2 damage to LP |
|
Angel Slayer |
1 extra damage to enemy’s VP |
|
|
|
Dark Revenge |
|
|
Reflect damage to enemy (you still take the damage) |
|
Shining Power |
|
Get 1 extra card (you can’t use in this turn) |
|
|
Super Resonance |
Add (X/2) points to your LP/ X= Your VP |
|
1 extra damage to enemy’s VP
|
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